Wednesday, May 11, 2011

MakeHuman has come a long way

MakeHuman is a really powerful tool for creating human beings as CG models for use in other 3D packages like Blender 3D.



This is a list of the new features in version 6 Alpha. The MakeHuman project is now hosted under the Google Code program.

NEW: Texture chooser
ETHNIC MODE: partially restored
ETHNIC MODE: Save/load of skin texture, modified ethnics to use correct texture at load.
NEW: Expressions plugin
NEW: Randomize plugin
MEASURE MODE: sliders hide/show clicking on human zones
GUI: better design
GUI: Small font text, Sharp fonts (on default size)NEW: Background tools.
VARIOUS: Fourier tool.
MHX: mhx importer v 1.0.4. New way to assign vertex groups.
MHX: Mhx rig redesign: FK and IK bones removed.
COLLADA: Simplified Collada export. The skeleton does not look so good in Blender, but is more correct.
MEASURE MODE: save measurement
GUI: Show angle when sliding
GUI: Wire button
OBJ: Better obj export, without diamonds option
OBJ: Custom obj exporter which makes better UVs than the standard one.
GUI: New fileselector (WIP)
GUI: Camera key navigation
GUI: Added export eyebrows option, layout cleanup
MHX: Introduced spline ik for the spine as an option.
MHX: Removed hooks for spine spline IK because it caused cyclical errors. Euler angles and better weight painting for legs.
GUI: nicer color control
GUI: speeds up camera movement when holding shift.
MHX: Pose tool: Toggle button for properties, layer visibility panel, lipsync autokey-button aware.
Using separate bone layers for left and right sides. MHX importer: filter file extensions. MHX export even if proxy.cfg is missing.
GENERAL: Persistent settings
NEW: Catmull Clark subdivision (to use as preview and export option, not realtime)
GUI: Better opengl lighting
GUI: Adds a statistics box in measurement
NEW: skeleton visualizer
EXPERIMENTAL: pose2 for experimenting deforming without shapekeys
EXPERIMENTAL: bvh player (to test bvh loading)

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